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Cutting Aces Shadowrun Pdf Free Download
Shadowrun 5E Datasteal Cutting Aces Shadowrun_5E_Cutting_Aces.pdf 9,125 KB Please note that this page does not hosts or makes available any of the listed filenames. Cutting Aces is the Sixth World guide to con artistry, with information on cons ranging from short-term ef- forts to wrangle a little spending cash, to more baroque.
2 years agoChummer Build 5.189.0 is now available.
I want to thank all the people who've taken time to submit issues and requests recently, but a big hand needs to go out to the prolific /u/Delnar_Ersike, our back-end genius /u/joha4270, /u/OLStefan and all the other contributors who've helped to make Chummer what it is now.
As ever, if you have an issue or feature request the easiest way to get it noticed is to raise it as an issue on GitHub, but you can also contact us via Slack or here, of course. We do appreciate the submission of crash reports via the Crash Handler, but it is substantially easier for the team to collaborate and keep track of Github issues.
Anyway, changelog!
Build 189
Application Changes:
Fixed an issue caused by missing Depth values for certain metatypes.
Fixed an issue with default specialisations not translating properly.
Fixed an issue that caused drones using the modification rules from Rigger 5 to lose their Armour Rating.
Fixed an issue with priority selection that prevented magically active characters from selecting Arcana as a bonus.
Fixed an issue with printing skills not correctly showing translated strings.
Added a metatype filter for selecting cyberware that will prevent Pixies from taking Customised Strength on their cyberlimbs, as it breaks everything awfully.
Fixed an issue with Spell Defence Tooltips.
Fixed behaviour of the Change Priority Selection menu to properly preserve metavariant settings.
Made minor performance improvements to the Select Gear screen.
Added a dedicated class, screen tab, character sheet boxes, option menu entries, a bunch of extra helper functions, and supplements to existing methods to handle AI programs and advanced programs.
Corrected the karma cost for increasing Depth rating to 10 + (new rating x 5) from (new rating x5).
Fixed an oversight where reducing essence would also lower Depth.
Added the ability for Talents priorities to forbid or require a specific talent entry by selected metatype, metatype category, and/or metavariant.
Added the ability to create AIs with priority generation.
Corrected a bug where critter Matrix entities would not have their physical attribute maximums forced to 0.
Matrix entities can now only add Essence Hole and Essence Antihole cyberware, and cannot add any other type of 'ware.
Added the ability for any metatype or critter to use the quality restrictions system that is used for AIs.
The Priority selection screen will now display the selected metatype qualities if no metavarient is selected.
The MainController class now inherits the CharacterShared class.
Added the ability for an improvement to remove the cyberware tab through the disabletab bonus (currently unused).
Added the ability for an improvement to add an AI program.
Added the ability for an improvement to add either a Common Program or a Hacking Program as an AI program.
Added the ability for a metatype to receive only half points from attribute priority.
Added the enableattribute, replaceattribute, enabletab, cyberseeker, blockskillgroupdefaulting, attributelevel, skilllevel, knowsoft and specificpower to the Custom Improvement Manager.
Fixed an issue in which vehicles and weapons in creation mode wouldn't properly be marked as free. if selected to do so.
Removed a segment of code from the attribute load method that caused MAG burnouts to load their base value from karma for some reason.
Added a reminder to the knowledge skills section that custom skills and specializations can always be written in.
Implemented Drone Attribute Downgrades.
Fixed an issue in which skill group points would not populate properly on load for life modules.
Added display logic to show how many slots a given vehicle mod will consume.
Fixed a bug where Handling Downgrade would increase OffroadHandling instead of decrasing.
Fixed a Bug where Off-Road Suspension wouldn't increase OffroadHandling.
Added missing qualities allowed for A.I.s.
Restricted Quality search for A.I. characters to qualities allowed for A.I.s.
Added automatic typo correction for the Corrupter quality.
Fixed a bug, where Chummer would crash when adding an AI program with a different category selected.
Fixed a bug, where Karma costs for Ai programs weren't saved.
Gave all advanced AI programs unique UUIDs instead of all sharing one with the browse common program.
Added a new operation to XML node filtering, 'exists', which simply checks whether a specific node exists.
Using Swap Quality in Career Mode now allows the use of the Don't Double Purchase/Refund optional rules for qualities.
Basic lifestyle qualities are now filtered based on selected books.
Added filter and sort options for knowledge skills.
Added some logic to prevent crashes if the Character Roster watch folder is deleted.
Added drag-drop functionality to the character roster to enable more easily marking a character as a favourite.
Fixed an issue with life modules not properly adding qualities.
Fixed vehicle mod cost modifiers not being taken into account in Create mode.
Slighlty increased performance and portability for code related to vehicle mod costs.
Added a new lifestyle quality enum for Contracts and added handling code of lifestyle qualities of this enum.
Fixed a bug where non-Contract lifestyle qualities with a flat cost (e.g. Special Work Area) would not have their costs affected by cost multipliers (note: Extra Secure is the only multiplier that does not affect asset costs, as it is explicitly stated so in Run Faster).
Fixed issues related to Trust Fund covering the incorrect amount of lifestyle costs in certain scenarios involving multipliers.
Fixed an issue that prevented the last knowledgskill in the Skills tab from being rendered.
Added an optional rule to allow martial arts to automatically grant a free specialisation.
Implemented maximum Attributes for drones.
Added optional rule for using the maximum drone attribute rule for Pilot.
Variable costs are now properly supported on Armor Mods, Weapons, and Weapon Accessories.
Added the ability for a lifestyle quality to only modify the base cost of the lifestyle, i.e. the cost without extra entertainment assets, instead of the extra asset costs factored in.
Fixed a bug, where Chummer would crash when trying to add a Lifestyle quality to an advanced lifestyle on an A.I. character.
Added the ability to add contacts via improvements that are not read-only at character generation.
Gear can now have a cost based on the total cost of its children.
Modified the Commlink class so that it always executes the methods of its parent Gear class in its overriden methods wherever applicable (greatly improves code portability, as any changes to Gear's methods will be used by Commlink's methods).
Fixed a crash caused by searching for a weapon to attach to a vehicle weapon mount.
Corrected A.I. quality restrictions.
Data Changes:
Added several cosmetic standard upgrades to vehicles from Rigger 5.0.
Fixed default specialisations for the Small Unit Tactics skills.
Fixed the ability for Pixies to receive the Assensing skill without requiring a quality like Magician.
Corrected the name of the Decryption and Crash hacking programs from Decrypt and Crash'.
Separated Autosofts into the different types detailed in the core rulebook and Rigger 5.0 instead of having them all covered under one entry.
Corrected the identification of complex forms for some character sheets.
Reconfigured programs.xml to be used for AI programs and advanced programs instead of SR4 complex forms.
Fixed Exceptional Entity; its 'no limit on X attribute' is implemented by increasing the maximum value of that attribute by 100 (hacky, but it works).
Corrected Persnickety Renter to have a text field where the home device type for the quality can be specified.
Added AI quality restrictions to the protosapient critter entries.
Added entries for the AI programs and advanced programs that protosapient critters come with by default.
Removed the duplicate entry for the Chatty quality.
Updated Inherent Program quality so that it allows the player to choose a program from a list rather than type one in.
Updated Fragmentation quality so that it allows the player to specify the negative psychological quality that it exhibits.
Fixed an issue with the Santeria and Obeah traditions from Hard Targets.
Altered the naming convention for traditions.xml to explicitly refer to the spirit type instead of using array enumeration to figure out what they're supposed to be.
Added added MCT Roto-Drone with new stats from german Rigger 5.0 (Aspahltkrieger).
Added Expanded Ammunition Bay Weapon Mount addons.
Removed duplicate entries for the Corporation: Ares Macrotechnology and Shadow Community knowledge skills.
Added entries for the following languages based on Run Faster: Yiddish, Athabaskan, Anishinaabe, Iroquoian, Eskimo-Aleut, Uto-Aztecan, Zuni, Salish, Tlingit, and Tsimshianic.
Corrected all Corporate knowledge skills to Academic, as per Run Faster.
Corrected Military knowledge skill to Professional, as per core rulebook and Run Faster.
Added entries for the following knowledge skills from Run Faster: Farming, Foster System, Critters, Strategy, DIY, Mechanics, Fashion Design (the Professional version of Fashion), Crook Hangouts, Administration, Magical Law, Drones (removed the spec from Vehicles), Law Enforcement Procedures (separate from Security Procedures), Lone Star Procedures, Codes, Black Markets, National Threats, Government Procedures, Security Procedures, Smuggler Safehouses, Smuggler Routes, Blade Design, Gun Trivia, Magical Theory (Street), Magical Security, Megacorp Law (Street), Charity Shelters, Alchemy (Professional), Telesma, Foreign Military, NAN Military, Peacekeepers, Military Vehicles, Tir Military Vehicles, Matrix Threats, Psychology, Sociology, Philosophy, Journalism.
Fixed incorrect references to the Pilot Anthroform skill.
Fixed missing skill bonuses for the High School life module.
Fixed weapon mods with useskill-reliant filtering not working for weapons without a useskill tag, but whose weapon category would be covered by the skill specified in useskill.
Fixed most Improvised Weapons using the Exotic Melee Weapon skill instead of the Clubs or Blades skills (Blades for weapons that can only be used by stabbing), and also fixed the Hammer/Sledgehammer and Pool Cue improvised weapons not being eligible for the Hammers and Staves specializations respectively within Clubs.
Implemented the Latent Dracomorphosis quality from Howling Shadows. This is achieved by using the Swap Quality function in Career Mode.
Added an underbarrel grenade launcher to weapons.xml, and to the Matilda drone.
Added contact types, knowledge skill specializations, and critters from Hard Targets.
Added entries for Fab Sensor, Fab Sensor Upkeep, Infected: Sukuyan, Corps Cadavre ritual, Zombie ritual, Máquina Conversion vehicle mod, Dynamic Tension Bow, and Collapsible Traditional Bow accessory from Hard Targets.
Added a weapon entry for Stimtouch Hosiery similar to how Grapple Gun adds a weapon entry.
Added extra filtering conditions to all Advanced Safety System accessories, Shock Pad, Concealed Quick-Draw Holster, Trigger Removal, and Smartgun System (both Internal and External) so that they do show up in even fewer invalid cases.
Added selection text fields to the following qualities: My Country Right or Wrong, Scorched, Social Stress, Disgraced, Sensei, Big Regret, Day Job, Driven, Emotional Attachment, Flashbacks, and Signature. Also added a contact selection field for Sensei.
Added content from Cutting Aces.
Altered the behaviour of martial arts to only grant a free specialization if an optional rule is enabled.
Added missing Active Skill specializations based on SR4a20th and rules for specializing for specific actions.
Added knowledge skills and knowledge skill specializations based on Market Panic and Chrome Flesh.
Fixed Accessories for the new Cutting Aces Weapons.
New Strings:
Tip_RemainingModCapacity
Message_DroneIllegalDowngrade
String_ExpenseLearnProgram
Message_DeleteAIProgram
Checkbox_SelectAIProgram_LimitList
MessageTitle_SelectAIProgram_AdvancedProgramRequirement
Message_SelectAIProgram_AdvancedProgramRequirement
Title_SelectAIProgram
Node_SelectedAIPrograms
String_Requires
Button_AddProgram
Label_AIProgramsAdvancedPrograms
Tab_AdvancedPrograms
Label_Options_NewAIAdvancedProgram
Label_Options_NewAIProgram
Label_SummaryAIAdvancedPrograms
Label_SummaryAINormalPrograms
String_KnowledgeSkillFilterAll
String_KnowledgeSkillFilterRatingAboveZero
String_KnowledgeSkillFilterTotalRatingAboveZero
String_KnowledgeSkillFilterRatingZero
Treenode_Roster_FavouriteCharacters
Treenode_Roster_RecentCharacters
Treenode_Roster_WatchFolder
Checkbox_Option_FreeMartialArtSpecialization
Checkbox_Options_Dronemods_Pilot